OreSim
About
A client-side utility that simulates Minecraft ore generation from a known world seed and visualizes predicted ore positions in the world. Features include configurable render distance, per-ore visibility, in-game ****** screen, keybinds, and commands for seed management and position listing. Renders wireframe boxes at predicted ore locations with color-coded ore types and distance-based opacity fading.</project_descriptionNow let me create all the project files. *'ll plan the architecture carefully: **Architecture:** - `OreSimMod` - main entry point, ****** init - `OreSimConfig` - Gson-based persistent ****** - `OreCache` - thread-safe cache of simulated ore positions - `OreSimulationManager` - orchestrates simulation per chunk using vanilla algorithms - `OreFeatureData` - holds ore type ****** (from registry at runtime) - `OreSimClient` - client init, keybinds, screen - `OreSimRenderer` - WorldRenderer rendering ore boxes - `OreSimScreen` - GUI ****** screen - `OreSimCommand` - *...