ServerSideHitSync
About
Server-side combat responsiveness system for Minecraft Spigot/Paper that optimizes damage event processing to minimize hit registration delay. Processes player-to-player, player-to-mob, mob-to-player, and mob-to-mob combat without ping compensation or client-side modifications. Features configurable damage/knockback, debug mode with TPS display, hit registration monitor, combat performance statistics, automatic variable cleanup, and low TPS warnings. Designed for high player counts with minimal overhead.