PlayerHomesSystem

PlayerHomesSystem

A multi-group player homes system inspired by Donut ***. Players can set, delete, and teleport to homes with separate home pools per world group (survival, lifesteal). Homes set in survival worlds only work in survival worlds, and homes set in lifesteal only work in lifesteal. Features a GUI menu, configurable sounds, permission-based home limits, and a teleport warmup. No team home functionality.

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