LivingWorlds
About
Living Worlds is a Fabric *.21.11 foundation for a deterministic, history-driven fantasy universe. It establishes a staged bootstrap pipeline, validated environment and dependency checks, modular service and registry contracts, structured logging, prioritized cancellable events, extensible networking channels, versioned world-save infrastructure with backups and autosave, and separate client/server entrypoints. The architecture keeps gameplay modules isolated so history, civilizations, lore, archaeology, structures, artifacts, and hidden-world systems can be added without rewriting the core.