OreSim

OreSim

A Fabric *.21.4 client-side mod that simulates Minecraft's ore generation algorithm using the world seed and renders predicted ore locations through walls. Features seed auto-detection for singleplayer, manual seed entry for multiplayer, per-ore color/opacity toggles, fill and outline rendering modes, async chunk simulation with caching, and a full /oresim command interface for complete control.</project_descriptionI'll build the **OreSim** mod — a client-side ESP that simulates ore generation from the world seed and renders predicted ore locations through walls. **Architecture:** - `OreSim` — ModInitializer (loads ****** on client) - `OreSimClient` — ClientModInitializer (registers renderer + commands) - `OreType` — Enum with * ore types, each with color/opacity/height/vein params - `OreSimConfig` — JSON ****** via Gson (per-ore settings, range, fill/outline toggles) - `OreSimCommand` — `/oresim` with subcommands (help, toggle, seed, range, ore, fill, outline, reload) - `OreRender...

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