OmniBoost

OmniBoost

A Fabric *.21.4 performance mod focused on three major server and client optimizations: a Predictive Chunk Loader that uses velocity-based EMA movement prediction to pre-generate chunks before players arrive; an Entity Tick Budget system that dynamically reduces tick frequency for distant entities using distance-squared bucketing; and a Deferred Lighting Engine that queues lighting recalculations into batched per-tick processing to eliminate explosion-induced lag spikes. All systems are fully configurable via omniboost.json.

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