VoxelShaderBridge
About
A Fabric *.21.11 client mod that captures a dense 128×128×128 voxel volume around the player and uploads it to an OpenGL shader storage buffer object. Captures run incrementally to avoid freezing the client, preserve block-state material ***, and publish a stable SSBO layout with scene origin, dimensions, and voxel data at binding 7. A companion GLSL compute shader demonstrates grid traversal, ray hits, material coloring, and a lightweight bounce for experimenting with voxel ray tracing and path-tracing integrations.