RevivingSystem

RevivingSystem

A Forge *.20.* AAA-grade knockout and revive system with full PlayerAnimator v1.* integration. Features server-authoritative state machine (NORMAL / DOWNED / DEAD), bleed-out timer, progressive hold-to-revive with interrupt on hit, synced downed/revived animations via model.animation.json, camera pain sway, blood vignette overlay, heartbeat SFX, input lock, and proper client↔server packet sync. Keeps all original mechanics — massively improved architecture.

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