CatchOnDefeat
About
An automated capture system for Fabric *.21.* that activates when a LivingEntity is defeated, allowing players to capture creatures using Poke-ball items. Features include last-hit tracking via mixins, damage source validation (rejecting environmental *****), multi-player capture conflict prevention with a guard queue, Cobblemon-***** ball multipliers, NBT-serialized Pokemon data storage using modern DataComponentTypes, per-player Pokemon collection management, admin debug commands with integrated QA test suite, and proximity-based entity scanning for debug tools.