CombatTimingFix
About
A PaperMC plugin using ProtocolLib that fixes a combat timing edge case where offhand block placement or item use incorrectly interrupts the melee ****** cooldown. Intercepts PacketPlayInArmAnimation and PacketPlayInUseItem packets and suppresses the arm swing if both are detected within *–2 ticks of each other, preserving the ****** charge. Normal melee swings are completely unaffected.