SoulBalance

SoulBalance

A death penalty minigame that tests player reflexes to prevent AFK respawning. When players die, they face a quick-time GUI challenge where they must click soul fragments in the correct sequence before time runs out. Success grants respawn at death location or bed. Failure sends players to Purgatory, an isolated arena where they must defeat mob waves or complete parkour to earn their way back to the main world. Fully configurable difficulty and challenge types.

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